News straight out of the GDC yesterday is that graphic engines such as the Unreal Engine 4, and Frostbite 3 engine aren’t designed for the Wii U. What this means is that newer games like Battlefield 4, as well as any future Epic Games titles that utilise their Unreal Engine 4 won’t be available on the Wii U making the Wii U about as ‘next gen’ as the PlayStation 3 and Xbox 360.
Epic Games’ Unreal Engine 3 is designed for the Wii U however with games like Mass Effect 3 and Aliens: Colonial Marines readily available to Nintendo’s 8th generation console. But that would mean that developers that are concentrating on developing games for the next Xbox and PlayStation consoles will have to go back to older software in order to create games for the Wii U, something I believe won’t be happening any time soon.
Epic Games Co-Founder Mark Rein explained at the GDC that developers are capable of porting software powered by Unreal Engine 4. That’s great and all, but will that happen? Personally I don’t think so.
News also comes in from EA that say their Frostbite 3 engine will also not be developed for the Wii U which is currently the engine for games like Battlefield 4, and Dragon Age 3. Executive Producer from DICE, Patrick Bach told Eurogamer at GDC “It’s about, where do you put your focus? And the Wii U is not a part of our focus right now.”
It seems as if the Wii U’s already lacking sales isn’t going to be helped with the lack of support from graphics engines. Which is a shame because I’m sure you can agree we all had high hopes for this eccentric Wii console and it’s tablet controller.
Don’t be sad though, check out the video above for an exclusive look at the Unreal Engine 4 Infiltrator demo.
[Update] It seems as if people haven’t taken too kindly to Rein’s Wii U comments and have taken to Twitter to air their issues with the Epic Games Co-Founder. He has written in several tweets that his response was “dumb” and that brining negative press to the Wii U wasn’t his intention. The reason he scoffed at being asked if UE4 was coming to the Wii U was because the PS3 and Xbox 360 wasn’t included in the question. Was this a case of miss-communication or is he still wrong by putting the Wii U in the same boat as the PlayStation 3 and Xbox 360?
He has since made a statement regarding the scaling of the Unreal Engine 4 on the Wii U as well as current gen consoles:
You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen. While that game might not look as pretty as it would on a “true” next-gen console, the new engine is scalable to a variety of platforms, including mobile.
Does this statement make amends or is the damage already done? Leave a comment below!