Packing 8GB RAM and a 64-bit processors it’s okay to say that the Xbox One is ‘packing a punch’. The word on the street though is that Microsoft plans to make the console more powerful over time using the cloud. How does that work exactly?
In an ‘Xbox One architecture and hardware panel’ director of development Boyd Multerer talked about how this would all work out. Talking about the hardware he pointed out that the hardware of the Xbox One is powerful, but limited and only has so many transistors. Continuing, he points out that developers will be able to unload some of the work that those physical transistors will have to deal with into the cloud.
“I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud” said Boyd Multerer on the matter.
Though this is an interesting idea that Microsoft have thrown on to the table there are still many questions that need to be answered. For starters how will this work if the console isn’t connected to the internet for some time? How will developers access this ‘ever-evolving’ platform? And more to the point, what does it mean for the gamer?
More on this and everything else Xbox One related as and when it happens.