After setting records on Kickstarter, and pretty much starting the Kickstarter revolution– Double Fine is back with another amazing looking game. MASSIVE CHALICE! for the PC, Linux, and Mac. As of this posting, the project is at $566,469 of its desired $750,000 goal, with 26 days still remaining.
I could explain the game to you, but Tim Schafer and the gang do it so much better.
MASSIVE CHALICE is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.
As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the MASSIVE CHALICE!
The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.
In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.
Permadeath is inevitable: your heroes will grow, age, and eventually die. You’ll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.
Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
I so want to reforge the MASSIVE CHALICE! Sounds awesome, right?
The folks at Double Fine describe games such as the original XCOM, Final Fantasy Tactics (yes!), and Fire Emblem (yes!) as inspirations for their new game. Interestingly enough they were also inspired by the fueding nobility of Game of Thrones for their royal families. Double Fine pretty much just mentioned all my favorite things.
Some of you may be thinking, “Really? Another Kickstarter?”. Well, so did Double Fine.
Last year, you Kickstarted Double Fine Adventure, shattering records and bringing video games to the Kickstarter spotlight! Now known as Broken Age, that game is in full production and is already a beautiful and unique experience—but the Broken Age team only represents a third of our multi-game studio.
Double Fine’s goal is for all our teams to remain independent and responsible directly to their players. Kickstarting MASSIVE CHALICE allows us to maintain a pure creative vision, put out updates on our own schedule, respond to feedback without roadblocks, and release it all DRM-free
2 Player Productions will once again be back to film a series of behind the scenes documentaries of the development process. Even better news, the series will be available to the public, with backers of $50 or more getting exclusive HD downloads of the series.
There will be no stretch goals set for this Kickstarter, but instead Double Fine will expand the game as they gain more backing, taking the communities opinions on what should be added with that extra dough.
Personally, Tim Schafer is one of my favorite game designers, and Double Fine is one of my favorite studios, so this is fantastic news. I’m glad Double Fine has found a way to make the games they want, and hopefully will continue for a long time. Now who wants to lend me ten grand to have a game night with Tim Schafer?
[Source: Massive Chalice Kickstarter]