RAGEToday is the last day of QuakeCon 2013, a free expo of sorts where players bring their own games and take part in huge LAN tournaments. At the forefront of the event is Quake developer id Software as well as Bethesda showing off their latest titles. Speaking with Joystiq however, an older title was on the lips of id Software co-founder Tim Willits.

RAGE is what I’m talking about, a game which received mixed reviews from die-hard fans of id Software’s usual games like Wolfenstien, DOOM, and Quake.

“I’m proud of what we did, I’m proud of the universe that we built,” said Willits. “The franchise is not dead. We’re not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I’m still proud that we did something that was different – it wasn’t like the games that we’ve done in the past.”

“We really tried to do one engine that worked for everything. It really helps establish a robust tech that, as John [Carmack] said last night, we’re adding stuff into it based on the new consoles, and it’s allowed people to make different games because the technology is flexible and robust and works on everything.”

It’s not so much news, as more of a glimmer of hope for hardcore RAGE fans to cherish until id Software decide to pick up the franchise once more.

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