Crytek CryEngine

Crytek CryEngine

German based game developer Crytek have announced the latest updates to their flagship game engine, CryEngine, for the next generation of game consoles, due for release later this year.

The move looks to merge Crytek’s Engine Licensing service with its Research and Development teams, which will in turn grant developers the use of Crytek’s R&D service, the company claim.

The coming together of these two aspects of Crytek’s company has come about to double the level of on-to-one care on offer to game licensees.

It is claimed that alongside this change that the new CryEngine will support development on current generation consoles as well as the Xbox One, the PlayStation 4 and the WiiU. Development will also be supported on PC and there looks to be more platforms added later.

A significant change comes from the naming of the engine, as Crytek have abandoned their usual approach of numbering their technology service. This will lead to the CryEngine service no longer being to referred to via version numbers.

This approach apparently reflects the fact that there are constant updates and upgrades happening to CryEngine, enabling Crytek to try and keep their engine at the forefront of the market.

The update to CryEngine, which is probably most famous for its application to successful FPS franchise Crysis, accompanies a major update to Crytek’s free CryEngine SDK.

There is a host of new features that have been added to the CryEngine SDK, which played a big part in the recent release of Crysis 3, making the game a visual benchmark for the industry.

Updating the kit will allegedly take user feedback on board, removing certain restrictions and allowing users to work offline.

The SDK have been downloaded over five million times in its two year life span, and is used for non-commercial projects by a growning community and over 400 universities.

Of developments at Crytek Director of Business Development at CryEngine, Areil Cai, said: “Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time.”

As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today’s announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game.”

Business Development Director at Crytek, Carl Jones, added: “Since CryENGINE 3 was launched in 2009, we’ve dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore.

“We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”

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