In case you’d forgotten, the Capcom release of Street Fighter x Tekken came well over a year ago with little mention of its painfully-long-awaited sister title, Tekken x Street Fighter. Considering Tekken producer, Kasuhiro Harada, announced the Namco half of the collaboration three years ago, some news other than the obvious inclusion of Ryu (below) would be fantastic. So that’s what Harada recently delivered.
Of course, the dev team haven’t spent these past few years slumped in front of the TV watching the Japanese equivalent of Jeremy Kyle like some of us lot would – far from it. Namco have released five more games as part of the franchise since the announcement back at San Diego Comic-Con in 2010; Tekken Hybrid, Tekken 3D: Prime Edition, Tekken Tag Tournament 2, Tekken Card Tournament and Tekken Revolution.
In an interview with Siliconera, Harada reassuredly mentioned that the reason for such a lengthy delay was down to updates to Capcom‘s Street Fighter x Tekken which have only recently ceased. “The game is still in development, so you don’t need to worry.
“Rather than throw out our title right away we are looking for the right time.”
Harada went on to explain that another reason for the apparent lull in progress is because of a new kind of fan developing from a a now-merging existent one. Arguably, followers of either franchise have been at loggerheads for a while, but SFxT seems to have ushered in an era of peace, even for newcomers that previously had no interest in either franchise. Developers seem keen to build upon a positive that was otherwise “very unexpected, but quite cool. It’s something we want to take care and grow.”
Another question could be raised from the interview; would releasing both games at the same time have helped to prevent a viably-dwindling amount of interest?
Not when the game could skip the current generation entirely. A Twitter discussion between Harada and a fan hinted that Namco‘s consideration of “platform strategy” may play a part in the development of Tekken x Street Fighter – and here we all were worrying that they’d been running endlessly into coded walls.
Either way, these revelations have reignited some interest. Whilst keeping schtum for so long may not have been a wise move, a jump to upcoming consoles could prove hugely impressive if done well.
Clickity-click here to read Siliconera’s interview with Katsuhiro Harada in full.