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“[REDACTED] Does not kill. That would be far too easy. Instead, he commits his crimes through stealth. He sneaks, he distracts, he avoids. He is never seen, and seldom heard. As he grows in popularity and notoriety, so will his inventory. Blackjacks, bugles, thunderclaps and veils are just some of the tools at [REDACTED]’s disposal.”

That’s the opening line on Volume’s webpage, a brand new top-down stealth game from Mike Bithell the creator of Thomas Was Alone. Combining a retro, “Tron-esque”, top down stealth with player generated environments, Volume is designed as a fast paced, smart action game. Like with most stealth games you’ve got to be quiet, you cannot kill enemies so you must have your wits about you and use your “Ricochet” to control them, steal the loot, and complete levels created by friends.

The game will be released with a bunch of tricky and exciting environments, but that’s only the half of it. Every area of the game can be tweaked, pulled apart, remixed, and re built to add even more of a challenge to the huge collection of existing levels.

The game itself still remains a bit of a mystery; who’s the guy in the video? Why is he stealing? All of this, and more will be revealed in October at GameCity8 in Nottingam on the 19-26th. If that’s too long to wait you could always watch the above trailer 45,000 times until the event, or this gameplay video around about 8,000 times. Also, screenshots, lots of lovely screenshots. mmmm.

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