According to Andrews Goossen, Xbox One engineer, who spoke with Eurogamer earlier this week, The Xbox One has been made to reserve at least ten percent of it’s GPU power to help run multitasking programs such as the Kinect and Snap Mode options.
“Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode. The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering.”
It has also been stated by Microsoft themselves that the Xbox One’s CPU clock speed has had an increase from 1.6ghz to 1.75, which is quite impressive. The GPU clock speed has increased by 6.6 percent.
Gossen then continued tosay that Microsoft will give that ten percent reservation to developers to offer a increase in the system resources which would lead to bigger and better games.
“In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality,” said Goossen.