Destiny

With the disastrous beginning to Rockstar’s Grand Theft Auto Online a mere few weeks ago, Destiny‘s developing company Bungie is asking for more than one million gamers to take part in the game’s beta test. And yes, we’re serious.

In an exchange with IGN, Bungie’s senior writer Eric Osborne shared how the dev team needs a mass of gamers to participate in beta testing Destiny to temper servers and expose any flaws ahead of the game’s official release anticipated for the second quarter of next year.

“From our perspective as a developer, it’s hard to fault GTA Online for caving under something like 10 million players trying to hit servers at the same time,” Osborne said in Rockstar’s defense.

 

We need people to play story, multiplayer and co-op. We need them to go and create characters so we can understand those systems and what they mean for us. We need lots of people to hit the servers at the same time, see how they use guns and play the early stuff, what the competitive multiplayer looks like with many different levels. – Working on Destiny every day doesn’t compare with a million gamers crashing against it.”

The team has been analysing the release of Rockstar’s Grand Theft Auto Online and seemingly took great heed of the mistakes made in its systematic preparation along with the response of the public, and so Bungie are looking to go the extra mile as to avoid any initial launch day blunders.

“[Bungie doesn’t want to] rely on guesswork. We’re going to push as many people against it as possible. We’ll forge it in fire and hopefully that’ll make it a better experience day one for everybody.”

With the no-doubt infamous beginning to GTA’s Online features, it’s no surprise that developers are taking heightened caution with their working titles to avoid such early negative reception, and this can only be reassuring news.

Destiny’s Beta is scheduled the first quarter of 2014 for the PlayStation 3, PS4, Xbox 360 and Xbox One.

Be sure to check back with us for more updates when they become available! With the pressure building atop the online gaming market, it seems developers are getting rather desperate to avoid that leap of faith…

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