It’s true that the Dualshock 4’s lightbar is something of a mystery to most. As you spend most of your time staring at the sparkly, shiny graphics on your television, it’s quite difficult to pay attention to the controller… Ask my clan. Very few of them noticed that the bar displays your health status in a green/amber/red sequence in Killzone: Shadow Fall.
Then again it only takes a quick glance at your fingers to see what’s going on, especially in a dark environment. Well, seeing as Thief is probably meant to be played in the dark for maximum effect, you’re in luck.
Sony’s control pad function acts as a way to identify if you’re hidden perfectly in a shadowy corner, displaying a lovely hue of dark blue when Garrett is cloaked in darkness and changing to a crisp white when you’re standing in areas flooded with light. As Thief should be a slower paced game where you have to choose the very second you jump out for a silent kill, it should be more of a help than a hindrance and looking down at your hands for a second will hopefully come naturally.
This also adds a special touch to games where people complain about the interference of UIs and HUDs getting in the way of immersion, something that we all regard as part of our gaming needs in this day and age of advanced technology.
As Eidos Montreal have explained that you can play the game in an ultra hard mode with no UI and without the use of ‘focus’, a mechanic that highlights enemy positions, fans of the earlier games’ hardcore experience might just be a little more pleased that they can at least tell when they’re fully shrouded in shadow.
Thief is due for release on February the 25th in the US and the 28th in the UK for Playstation 4, PLaystation 3, Xbox One, Xbox 360 and PC.