The sci-fi survival horror, based on the original Alien movie, will be set on a lonely spacecraft. In the main role, you’ll play the part of Ellen Ripley’s daughter. There will be only one Alien that stalks you throughout the ship while it tries to eat your face like a countenance taco while you try to figure out how to dump the slimy sod out of an airlock…
So, that’s the plot covered as we’ve seen in past news. What has been mentioned recently by the game’s creative lead, Alistair Hope is that no one has really covered this ground and developers have opted to go for the militaristic, all out action of it’s sequel, Aliens.
What has been born of this need for a different direction for an interactive experience within the fictional world, is something uniquely terrifying or at least, that’s what the footage and developers would have you believe. It’s what every true Alien fan has wished for since they watched John Hurt give birth to one of the most gruesome creatures in movie history.
Bringing the fear of the first movie to small screens seems to be working though and the reports say that every game you play, the behaviour of the xenomorph will differ. Hope said in an interview with MCV:
“[The Alien] is using its senses to look for you and listen for you, and responds accordingly. It’s different every time. One of the scariest things for us is when we build a new world and then put the Alien in it, because we don’t know what it is going to do. We wanted to deliver on that Ridley Scott Alien, that enormous, incredible creature that I was adamant would look down on the player and you couldn’t just sprint past – a monster that didn’t have to be a bullet sponge at the end of the barrel of your gun.”
The issue is, we’ve heard all this before. The last iteration of the franchise, Aliens: Colonial Marines was touted to be a big contender to the best Aliens experience we would ever encounter from a game studio. The heart and soul behind the preview diaries left everyone drooling and throwing money at pre-orders without a thought to the repercussions. What happened was the game was outsourced, had a shitty multiplayer strapped to it and was downgraded from the juicy action we saw in pre-release trailers and gameplay videos.
I won’t be surprised if many are as reluctant to put money down before the horse has left the stable though and I honestly can’t see Sega holding the rights for much longer if The Creative Assembly somehow manage to arse this promising title up.
At that, I’m still hopeful that it will deliver. It’s different ground the developers are walking and it may just pay off in the end, much as many titles with claustrophobic settings and defenceless protagonists have in the past couple of years.