Dark Souls II

To DLC, or not to DLC, that is the question—
Whether ’tis Nobler in the mind to enjoy
The Slings and Arrows of a complete Experience,
Or to buy additional (and oft Expensive) arms
to force against thine Undead enemy? You died, you died—
~ Takeshi Shakespears

Last December in a conversation with Edge, Takeshi Miyazoe (Producer, Dark Souls 2) argued strongly against the idea of DLC for Dark Souls 2; “we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one. We did do additional content for Dark Souls, but generally downloadable content for Dark Souls II is not really being considered. Buy the package and you’ll get the full experience, and you’ll have as much fun as anybody else. Spending a couple dollars on certain items does not help the experience.” Haters of DLC rejoiced and there were parties throughout the night. “A full experience?” said one heavily-sozzled reveler, “I haven’t had one of those since the late nineties!”

But at a recent preview event Miyazoe was caught telling OXM’s Aoife Wilson that there “is definitely potential” for Dark Souls 2 DLC, and that “it’s all about fan feedback. Right now we are concentrating on completing what we’ve got, but I think there are next steps on how we can expand on Dark Souls 2. So I’m not really ready to say look forward to more information, but I think the potential is definitely there.”

So does this mean that fans buying the game on day one will no longer be experiencing the “full game, the full experience”? Or will the DLC add-ons be what they should be; additional caverns, environments and weapons that From Software have added to the game; not torn from the original product before the release date? I guess we will have to find out…

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