At least that’s what creator, director, and all-round eccentric visionary Hideo Kojima has claimed in a recent press interview. The decision to split the fifth installment of the venerable stealth series had left a few fans scratching their heads, especially upon hearing the news that Ground Zeroes could potentially be finished in a couple of hours, but Kojima has admitted that dividing the game “wasn’t necessarily a strategic move.”
According to Kojima “The Phantom Pain is roughly over 200 times bigger than Ground Zeroes… I knew we couldn’t hit a game that big for next-gen launch date … At (the Japanese PS4 launch date) Ground Zeroes was almost complete, and a lot of fans asked for a product out there, so that’s the decision I took.”
It’s likely Kojima picked up on some of the flak from the reported length of Ground Zeroes, so whether this is a piece of Peter Molyneux – proportioned hyperbole or not is something we’ll have to wait to find out, perhaps as late as early 2016, although a release date for The Phantom Pain is still TBA.
Metal Gear Solid: Ground Zeroes will be released for PS3, Xbox 360, PS4 and Xbox One on the 21st of this month.