In Watch Dogs, idea of having both a single player and multiplayer experience seamlessly blended into one game might seem like a bad one. With the possibility of someone entering and messing with your game doesn’t exactly seem appealing, especially if you’re trying to take part in the games story. Thankfully Watch Dogs’ Lead Gameplay Designer Danny Belanger, has cleared things up a bit and has revealed that you won’t be bothered by other players, all of the time.
Following the release of the nine minute multiplayer trailer which saw one member of the Ubi Team going about his business until he was ‘hacked’ by another one of the Ubi Team, players were a little concerned about having people toying with their gameplay taking them away from the games narrative.
Speaking with OXM, Belanger revealed that it won’t always be possible to get pestered in Watch Dogs. “If you’re in a narrative experience, that’s your narrative experience you’re living in.” he said. “We try to make sure it’s when you’re available and during your free-roaming and you’re not doing something else that could be disrupted. That’s when we turn it on and allow players to come in and invade you.”
Belanger also revealed that the game will learn your preferences as you go to make the game a much better experience for you. This is done by taking into account the amount you take part in the multiplayer portion of the game. “We have a shield,” Belanger went on. “So if someone comes into your game and hacks you, you’re protected. It can’t happen. The less you partake in the multiplayer, the longer the shield.
“If you’re not hacking people and you’re not into that gameplay, the game will recognize and acknowledge that you’re not into that. That’s fine. The shield will slowly become many hours because we’re trying to adapt. There are so many different players and we’re trying to adapt to all of them and make an experience that works for them.”
So to put it simply, if you don’t take part in the multiplayer part and go around hacking and invading people, you’ll be less likely to be invaded. If you don’t give too much of a stuff about invading other players and just want to play the game, that’s fine too, you’ll be invaded a lot less.
That certainly gives me peace of mind. I mean, look at how Grand Theft Auto: Online has turned out.