Family Guy The Quest for Stuff had everything going for it on the run up to its release last week. It’s a Family Guy game, it’s a new time-management game for me to lose my life to, and it was written by the team behind the show. What could go wrong? Well.. everything apparently. Perhaps I got my hopes up too high, or the game is as boring and as terrible as I’m finding it.
When the game was first announced everyone, including myself assumed that this game would basically be The Simpsons Tapped Out, but instead feature the Griffin family and Family Guys’ cast of crude, vulgar, and hilarious cast. But that’s not the case, Family Guy The Quest for Stuff tries too hard to be different in both its execution and the way it throws jokes at you.. at every possible opportunity.
We all know the show isn’t exactly familiar with subtlety, with outrageous story lines, utterly ridiculous flashbacks, and penis, fart and racism jokes being flung at you all the time, but it still manages to keep a hold of some sort of structure. The game however, doesn’t. It’s like hanging around with a gang of thirteen year-olds who can’t seem to keep their hands out of their pants, repeatedly making fart noises, and telling the same sex joke over, and over again.
Now I’m not saying that I’m a prude, I’m the first to admit that I’ll laugh at a fart, farts are funny. But the same fart over and over again becomes a little stale and will eventually lead to something unpleasant following through – that’s probably the best way I can describe Family Guy The Quest for Stuff.
Admittedly each gag in the game was pretty funny the first or second time I experienced them, but eventually I found it about as funny as a used tissue.
The game itself follows the same rules as most other time-management games but with the added challenge of not only levelling yourself up, but leveling up each character individually so they can perform more outrageous tasks. This is where the game differs from The Simpsons Tapped Out, The Quest for Stuff gives you more things to do and more accomplished when you’ve done them. Levelled up Peter? Great, now you can ‘Stub His Knee’.
Family Guy The Quest for Stuff also offers tasks that characters can do with others, such as Peter and Chris can play Fat Leapfrog with each other, or Quagmire can Have Nap Time with Peter, or Peter can Do an Ethnic Handshake with Jerome.. in fact, all of the activities involve Peter..
Character animation is pretty well done, each character aimlessly wanders your rendition of Quahog until they’re assigned a task and depending on whether your task requires them to enter a building, they’ll repeat the animation until the timer is complete, at least that’s what happens most of the time, sometimes the character will just stop and continue to aimlessly wander Quahog. Though I guess it’s the only part of the game that doesn’t repeat itself until it becomes dry.
Game progression also works similar to most other time-management games, you begin with a single character, Peter, who gives you the task to rebuild the Griffin house, which then unlocks Chris and introduces you to the character unlocking mechanic. This requires you to do certain activities with certain characters in order to unlock quest items, after the quest item quota is met you then unlock that character, rinse and repeat.
To add even more depth into the game TinyCo have also included the ability to give each character a costume which can be acquired by performing more tasks to acquire more quest items some of which are rarer than others. If you leave one character to do something for 12 hours and you don’t get the quest item, don’t worry, why not spend 50 Clams to try again!
You’re also asked to do other menial tasks such as placing flowers, bus stops, fire hydrants, and other scenery items which doesn’t seem too different than other games, but when you’re being asked to place a premium item which requires you to spend Clams, the games premium currency, things start to get a bit silly.
I also felt that the game progressed to longer activities far too quickly, around 20 minutes into the game I was already being asked to assign Peter, Chris, and Bonnie with tasks that lasted an hour to six hours which for a game that requires you to return after a certain period of time, couldn’t wait to get rid of me quicker. I didn’t exactly get the best impression from the get go.
As you may expect the game is literally drowning in the same toilet humour, casual racism, and sex jokes as the show, but where the game differs is that it repeats the same joke over, and over, and over, and over, again. Which in the end turns the game into your little cousin who constantly says poop over and over again because it made you chuckle that one time.
As for story this game has none or at least, it doesn’t stick to the definitive story line that it began with. The game begins when Earnie the Giant Chicken becomes the new head of FOX and cancels Family Guy, this causes Peter and Earnie to get into one of their famous fights and destroys the entire town of Quahog. From here you must rebuild the town one piece at a time. Around an hour or two into the game you’ll notice that the fact that the town is destroyed barely gets a mention and other pointless tasks such as Joe going undercover in James Woods high takes a more prominent role in the game.
As for content, the game seems to lack on that front too. Within the game each character has their own FaceSpace page with a cover image that shows around 25 characters from the show, but you can actually only unlock 19 (so far) with Stewie, the character everyone wants, being the very last character. What about the Greased Up Deaf Guy? Jake Tucker? Well, Deaf Guy is nowhere to be seen other than the FaceSpace cover image and as for Jake Tucker, he’s a premium character that you get when you purchase the Church.
Overall Family Guy The Quest for Stuff had the potential to be something great but is just littered with the same old Family Guy shit repeated over and over, it’s just not funny any more. It’s the sort of game that cracks you up when you experience everything for the first time, but then gets tedious and down right boring after the twentieth time you’re asked to tell Chris to “Enjoy Private Time”.
Disclosure: We were given an advanced copy of the game including several thousand Clams, the games premium currency. All opinions however are my own and even with this advantage, the game was still lacklustre, dry, and tedious.
This review was written based on the Android version of Family Guy: The Quest for Stuff.