There couldn’t be a better time for gaming. Virtual Reality that seems to actually be promising, procedural generation in games that are coming right now, and the progressive move towards the normality of open worlds, games have nearly unlimited potential.
Well, if a modification made to a couple Xbox 360 controllers by Stanford engineers catches the interest of an investor somewhere, on top of the aforementioned awesomeness games are headed towards, we may see controllers that can control the game as much as you can. Weird, but cool.
Professor of electrical engineering at Stanford, Gregory Kovacs, collaborated with Texas Instruments and students to create a controller that measured the player’s physiological signals as they played. Without going too far down the rabbit hole with terminology I didn’t understand until today, one area of intrigue for measuring the bodily signals of the player would be to determine the level of excitement or boredom through a certain part of the nervous system.
Measuring the body’s temperature, heart rate, respiration rate and more can be indicative of what’s going on in a person’s autonomic nervous system, showing their interest in the certain event of any portion of a game.
So what makes this super-awesome-science-stuff potentially huge for gaming? Well, according to doctoral candidate Corey McCall, lots.
“If a player wants maximum engagement and excitement, we can measure when they are getting bored and, for example, introduce more zombies into the level,” McCall said. “We can also control the game for children. If parents are concerned that their children are getting too wrapped up in the game, we can tone it down or remind them that it’s time for a healthy break.”
I don’t know about all of you, but the thought that not this could be combined with a procedural and open world universe that I can experience in VR, is, frankly, pants-shittingly awesome.