This evening saw Alex Amanico, Ubisoft’s Artistic Director, tell us a little about the upcoming release of Assassin’s Creed Unity.
Following the breathtaking cinematic trailer portraying the historical Storming of the Bastille, Amanico informed the crowd of the team’s efforts to ‘redesign core elements’ of the game. Whilst not defining exactly what he meant by that phrase, mission gameplay appeared and felt hugely familiar.
One interesting feature, as mentioned in a previous article, is the player’s freedom to enter and leave buildings with open doors or windows, sometimes offering the chance to begin Brotherhood Missions.
If you’ve been playing through the Assassin’s Creed franchise one of the most irritating aspects you may have encountered is intermittent loading. For everything. All the time. Sure, it might not take too long between mission objectives, but according to the Unity gameplay there are no longer loading sequences during play, whatsoever.
Pretty sure I heard Neil Napier in there somewhere, too. Found you again, Charles Lee. You really need to work on that.
Assassin’s Creed Unity is marked for release on October 28th of this year.
UPDATE: Information from the Ubi post-conference Q&A session disclosed that the map of Paris is actually to scale in ACU, whereas in previous games the map was scaled down to 1:3. The aforementioned ‘core elements’ which have been redesigned very covertly make for smoother navigation when climbing due to the new implementation of diagonal movement.