Forza Horizon 2 for Xbox 360 Will be a “Different Game” Than on The Xbox One.

The Xbox 360 and Xbox One versions of Forza Horizon 2 are set to be two completely different games, developer Playground Games told Digital Spy. The Xbox One version will be the main version of the game, with the Xbox 360 version offering a unique experience “inspired by the same ideas” as the Xbox One version.

Since the launch of the PlayStation 4 and Xbox One, I’ve noticed a trend; One developer, usually the larger studio, takes on the big latest-gen version and palms the older-gen version off to another, usually smaller, development studio. All though this is a different way of doing things, the game ultimately comes out the same, besides a few graphical enhancements and gameplay features.

With Forza Horizon 2 however, that’s not going to happen as both the Xbox One and Xbox 360 games will offer  a different, unique experience. First off, both games will run on different engines that each include a different set of features. Forza Horizon 2 for the Xbox 360 will be based on the same engine found in 2012’s Forza Horizon, whereas the Xbox One version will be on the same engine as Forza Motorsport 5.

“It’s based in the same world, it’s based on the same themes,” said Playground Games creative director Ralph Fulton about the Xbox 360 version to Digital Spy at E3 this year. “Rather than thinking of them as the same game on different platforms, they are different games inspired by the same ideas.” As for the Xbox One version “There are things we are doing in Forza Horizon 2 on Xbox One that honestly couldn’t be done on any other console,” he said.

Forza Horizon 2 will launch for Xbox 360 and Xbox One on September 30. The game will launch without the “token” microtransaction system previously found in the series. The Xbox One version will also include the dynamic weather and the Drivatar feature introduces in Forza Motorsport 5.

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Graeme Willy

As soon as I read the headline for the article, I immediately knew why. A light clicked off in my head. We’re getting to the point where, an experience on a 512mb system is not going to be the same as one that’s running over 20x more the memory. So rather than just be lazy and offer a degraded, lower res, muddy and jaggy Xbox One port, which will only make it look worse than the ones had already been launching on the 360, they are custom tailoring them to those consoles. They’re actually creating more work for themselves, so… Read more »