Mirror’s Edge 2 teaser

There are things that Mirror’s Edge did really well. There are also things Mirror’s Edge didn’t do well. One of those things, and probably the most obvious, was the games combat mechanic. With the game requiring a more passive way of handling bad guys, Mirror’s Edge required the player to either avoid combat, or tackle some heavily armoured foe head on, I won’t even mention the games use of weaponry. Second time round however, DICE are doing something about that as they’re hoping to refine first person combat.

Speaking with CVG, DICE general manager Karl Magnus Troedsson revealed a little more information about the upcoming game including some of the changes DICE are going to make with the games combat. “What I can say is that if the last game focussed on first-person movement, it was definitely shown in the movie here that the DICE team will be focussing on first-person combat as well, to really nail and refine that,” he said.

“Fans of the game will just have to wait and see until we talk more about the actual game is and the vital mechanics of it,” Troedsson said. “We’ve shown the combat and movement now, but there’s so much more to talk about. What I can say is, this is not just going to be the same game as the last one. We’re building Faith for a new generation.”

Mirror’s Edge 2 will be available “when it’s ready,” currently no release platforms have been specified.

This, like with the first game, could either go well, or go terribly wrong. If DICE focus more on combat as a “vital mechanic,” it could definitely take away the experiences we all had with the first game. Faith wasn’t and isn’t a killer, if anything the original game wanted you to avoid combat at all costs, hence why the shooting mechanic was terrible. Faith didn’t have any weapons training, and sure, if you timed your button presses right she could certainly incapacitate an enemy, but this was really only something you did if you had to. I’m looking forward to hearing more information, but I’m just hoping DICE doesn’t stray too far from the original concept of the first game.

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