We’ve once again been given some insight behind the scenes of Sledgehammer Games’ upcoming next-gen focused Call of Duty title, Call of Duty: Advanced Warfare, this time taking a look at the games future tech, as well as a more detailed exploitation as to what the games Exoskeleton can actually achieve and how it effects the game.
Sledgehammer Games’ GM & Co-founder, Glen Schofield, gives us a quick run through of some of the future tech found in Call of Duty: Advanced Warfare such as the Threat Detection Grenade which when thrown highlights enemy soldiers with a futuristic orange glow, and the Mobile Baricade, which unlike a team-mate with a Riot Shield, stays infront of you, turns with you, and the window shuts down as soon as you aim down the sight, and raises back up when not.
“The future tech in the game is actually based on technology that we see today and we’ve taken it further,” explains Schofield. “That’s one of the things about Call of Duty, it’s got to be relatable, and got to be believeable, but we are taking it to an extent that makes it also, fun and new. It’s going to change the experience of Call of Duty like never before.”
In Call of Duty: Advanced Warfare, the Exoskeleton plays a major part in the game, so much so that Sledgehammer Games co-founder, Michael Condrey, has said that they’ve built the game around them. The Exo gives players the ability to jump higher, climb walls, throw people further, and use the Exo’s strength to rip car doors off their hinges to use it as a shield. There’s also cloaking abilities being added to the Exo, a la Crysis.
“The Exoskeleton will change the game in a bunch of ways but what we’re trying to do is not to make it complicated, many times, I mean, it’s just one button.” reveals Schofield. “So if you’re in the Exo Boost, y’know just press the jump button and you’ll jump.”