Following the announcement and the subsequent release of the latest SDK update for the Xbox One that gives developers an extra percentage of processing power following the removal of the Kinect, Gaming Bolt caught up to Sunset Overdrive developers Insomniac Games to see whether they’re utilising this extra power and if so, what for?
To put it simply, the extra processing power allows for a lot more action on screen, particularly when it comes to more characters and particle effects on screen at once making the games already crazy gameplay even more hectic. Insomniac also revealed that they’re going to continue to optimise games especially following the release of the Kinect-free SKU’s.
“For us it’s really more about pushing the number of characters on the screen and particles in the game. If you play the game you will see there are a lot of things that are happening on the screen. It really is great to be supported by Xbox,” Schneider explained. “One really cool thing that the [Xbox One] enables us to do is seamless transition between single player to multiplayer. All you have to do is hop into the photo booth of the game and boom…you are in multiplayer. We are very grateful to be partners with Microsoft as an Xbox One exclusive.”
As for improving optimising the game for the Kinect-free Xbox Ones, “We are certainly going to be looking into that and ways to optimize but again the emphasis is on a big, grand spectacle along with unprecedented amount of stuff happening on screen and making sure frame rate does not suffer,” Schneider concluded.
Sunset Overdrive is set to land exclusively on the Xbox One on October 28.