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Bungie: Destiny Beta “Was Water Wings. Level 8 is Nothing. You Barely Scratched the Surface.”

Following the end of Destiny’s week-or-so-long Beta, the amount of content the final game will contain has been on everyone’s minds especially for those who have no interest in the PvP portion of the game. The Beta gave players a change to run through a couple of the campaign missions on Earth, as well as a quick Moon landing, but it was pretty easy to blast through what was on offer. What’s more it’s been revealed that what we saw within the consmodrome on Earth was the only area on that planet we could visit in the final game which left some players a little disappointed.

Bungie has since confirmed that it has revealed every destination in Destiny; Earth, the moon, Mars and Venus; and that each destination will have one environment, such as Earth’s cosmodrome that I previously mentioned. We also had some information from DestinyDB who used the data found in the Beta to estimate the amount of content we’ll find in the final game, though it’s highly likely it’ll change in September. Following this, though Bungie community manager Eric “Urk” Osborne took to NeoGAF to settle down the hum that players have been making since the Beta.

“Destiny’s pretty big. It’s the biggest game we’ve ever made, by far, and we’re sort of known for making games you can play for months, years, and even decades if you’re a little bit dedicated,” he said. “With Destiny, we’re looking to exceed what we’ve done before, not just in terms of scale – the Moon is our smallest destination – but in terms of scope and breadth of activities. That’s true for day one, as you expect, but it also means we want Destiny to have super long legs.”

“If we’re fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do, said Osborne. “That will manifest itself in a myriad of ways, from straight up content to cool activities we’ve yet to show off.”

Osborne also mentioned that Bungie were a little disappointed that they could only support Halo post launch with PvP content, saying that “we wanted to do better.” Thankfully, with Destiny, Bungie has the ability to not only add PvP content, but to continue to support the campaign with more missions and activities.

“So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past,” said Osborne. “We think it’s gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.”

“Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there. If you did, good news. More soon.”

Destiny’s Beta for me actually changed my opinion on the game, at first I was a little dubious, but after playing almost all weekend, I thoroughly enjoyed the game and plan to whack a pre-order down some time soon.

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