A lot of first person games nowadays involves someone with a gun in their hands shooting at someone else with a gun in their hands. I can think of about 10 games which involve that very same concept, so it’s really refreshing when a developer announces that you really don’t have to kill anyone (or any thing) in order to complete the game and that’s exactly what Creative Assembly have revealed about Alien Isolation.

Alien Isolation has a soul focus on horror and surviving the horror that awaits you on the seemingly abandoned ship that Amanda Ripley will be sent upon. Despite the game having such threats of Scavengers, Synthetics, and everyone’s favourite acidic horror, the Xeno, the player can complete the entire game without killing a single thing, unlike the shitfest that was Colonial Marines.

Speaking with GamesTM, Lead designer Gary Napper discussed the decision to allow pacifist playthroughs saying that the game was narrative driven. “You can get through the entire game without killing someone. It’s something that was, not so much a challenge, but something I felt was what the character would do,” he said. “We’re talking about a member of the Ripley family – they’re not like characters in games that gun down civilians because they’re in the way to get to the switch.”

From what I’ve read from Creative Assembly, as well as experiencing our own play-throughs of the game, it’s about conjuring fear, feeling like you’re being watched, hearing every little sound that sends you heart racing, not running around frantically finding items and weapons, it’s about hiding.

Alien Isolation launches on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One from 7th October 2014.

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