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I don’t think I’ve had to think in an FPS since Rainbow Six: Vegas and the not so impressive Rainbow Six: Vegas 2. There’s a huge degree of planning involved in ARMA and ARMA II of course, but it’s a different kind of planning. The locations are so vast, the enemies so varied, and the environments so complex that planned engagements quickly fall into ruin. Every encounter thereafter becomes one of skill; testing accuracy, flexibility, and  luck.

But Due Process? Wow, this is a game that really takes me back – back as far as the original Rainbow Six on Playstation One. Creeping around corners, switching between the characters and orchestrating plans to take rooms. Due Process is all of that, with friends. There’s also a cool looking top-down planning phase which allows players to pen their intentions onto the map itself. The alpha video attached shows a simple ‘breach and clear’ mission in which one team must take down the other, who I assume has been tasked to defend the area they find themselves in.

‘Due Process’ Puts Planning Back into First Person Shooters - n3rdabl3

Of course, Rainbow Six Siege blew me away at E3, and every night before I go to bed I say a little prayer in the hope that the game ends up being everything I want it to be. I’m not sure, though. I’m a critical soul. Whereas Due Process  already has door breaches, flash bangs, explosives, grenades, the ability to ‘hit the lights’, and apparently every level is procedurally generated. Also, the little trailer doesn’t have a load of staged dialogue and crap aiming in it like Rainbow Six Siege.

Anyway, the site describes the game as:  

[…] a very alpha love letter to “classic” tactical shooters of yore, like SWAT and the Rainbow Six series. It’s a strictly multi-player game that focuses on cooperation, tactics, and planning. Players have 2 minutes at the start of a round to draw up a plan John Madden-style, involving tools like flash bang grenades, night vision goggles, and wall breaching charges to coordinate the perfect assault, while defenders scheme to foil their plans. These strategies collide in a bloody gunfight that ends in the blink of an eye.

Seriously, when will the big studios realise that all we really want to see is the game as it would be played. All this live-action trailer nonsense… c’mon, give us authenticity!

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