By default, the upcoming remastered version of The Last of Us runs with a resolution of 1080p and a framerate of 60 fps in both single and multiplayer modes but that might not necessarily be the case when things get a bit hectic on screen as Naughty Dog have revealed that the game will come with the ability to lock the game at 30fps which indicates that the game could drop below 60 at points in the game.

Personally, I don’t care for all this framerate rubbish, as long as the game runs fine, I’m happy. But for those that do, you may be happy to know that The Last of Us Remastered for the PlayStation 4 will have a framerate of 60fps, but not all the time. See, locking the framerate at 60fps would mean that the game will consistently run smoothly no matter how much action is on the screen, if it’s not locked however, the game has the ability to drop below 60fps.

According to Eurogamer, Naughty Dog’s Arne Meyer delivered a presentation which revealed the framerate toggle locking the game at 30fps, what this would mean is that the game will never dip below 30 and will constantly remain a smooth, judder and tear-free experience, without the lock however, the game will still run smooth but may experience a little judder and tearing.

This isn’t the first game to boast 60fps, but also offer an ability to lock the game at 30fps. Killzone: Shadow fall, a launch title for the PlayStation 4, and inFamous Second Son, also offered this framerate lock, which to me suggests that despite the PlayStation 4 offering the ability to hit 60fps, when it comes down to it, 30 is probably the ideal framerate to get the best experience.

In other news, during the same presentation, Naughty Dog revealed that The Last of Us Remastered will contain a new Photo Mode, similar to the one in inFamous: Second Son, which features a free camera and filters.

The Last of Us Remastered launches on the PlayStation 4 on July 29.

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