Zelda Wii U: Miyamoto Isn’t a fan of the term “Open World”

When Zelda was first announced for the Wii U at E3 2014, everyone (including non-Wii U owners) flipped their tables in joy and vowed to get it. Most news sources began dubbing it as an “Open world” Zelda game, something that is hinted at but not confirmed.

During a recent interview, Miyamoto claimed to prefer not using this term, but did state that this Zelda game will have a lot more freedom than previous entries. “In the traditional Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon some players may thing ‘I’m already halfway through the game’ while others may think ‘I still have half of the game to play’.”

This gives off a vibe of them not wanting to claim that their world is as open as, for example, a game like Skyrim, but at the same time they’re hoping to create a vast land for players to roam similarly to the very first Zelda game.

Similarly to the original Zelda game, it’s also been confirmed that this one will feature far fewer tutorials. Going back to your roots, huh Nintendo? Either way, I’m excited.

The Legend of Zelda Wii U is slated for release in 2015.

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