According to Dota 2 modders, Steam has possibly just quietly soft-launched the long-awaited Source 2 game engine alongside the latest release of Workshop Tools for Dota 2 last night. The reason for this theory is down to the way some of the updated files now show different code – more specifically key files that usually share a name with the source engine in the update are now appended with the number 2. Though right now it’s mostly speculation.

Since the release of the Workshop Tools, members of the Dota modding community have come together to share their findings on what they believe could be the Source 2 engine. “Everything in this package is a new game,” wrote RoyAwesome on the Dota 2 subreddit. “It’s all the Dota assets and code ported over to Source 2. That’s why Hammer is different. That’s why the console is different.”

“The general consensus around the Source reverse engineering community is that this is really Source 2,” he continued. Hammer is Valve’s map creation program for Source.

These findings have since sparked the question as to whether the Workshop is an example of the engine, or just the tools related to the tech.

“Today, we are excited to announce the Alpha release of the Dota 2 Workshop Tools. This is the first release of a new set of tools to create, play, and share custom maps and game modes for Dota 2,” announced Valve on the Steam Community. “This is a developer focused release and currently has high system requirements, but soon everyone will be able to play. While this is still an early release with some instability, we believe it is important to give the community access to these tools as soon as possible. Using your feedback we will make frequent updates, improvements, and expansions to the tool suite.”

Officially there is no word that these tools have anything to do with the Source 2 engine or whether the Source 2 engine is near release. We’ll have more on this as it develops.

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