Destiny

Bungie have this week released some patch notes for the latest hotfix which should have landed on your copy of the game by now. This Hotfix unfortunately for some, reduces the effectiveness and accuracy of Auto Rifles as well as closing the coveted loot caves that various players keep discovering. The Hotfix also comes with a handful of other fixes including improving Scout Rifles and other weapon balances.

In the latest Hotfix (1.0.2.2) Auto Rifles have been nerfed a little and are also a little less accurate than they once were, overall the base damage decreased by 2%, the precision damage multiplier has been reduced from 1.50 -> 1.25, and Stability has decreased by 4% – 17%. Other weapons getting a few tweaks is the fairly unpopular Scout Rifle which has several improvements including base damage increased by 6%, Damage vs. alien combatants increased by 6% – 25%, and Improved target acquisition, plus additional recoil tuning.

Elsewhere in the Hotfix Bungie has added a number of game-wide tweaks as well as shutting down the various loot caves as well as putting an end to a trick that granted players easy progress in the Vault of Glass Raid.

Bungie have also noted that they’re working on a much larger patch that “will address under-performing Exotics and overall class balance”. So stay tuned for that, they also added that “The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan.”

Here are the full patch notes:

Summary
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We’re still working on a larger update which will address under-performing Exotics and overall class balance.
General
  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
  • Titan
    • Unbreakable: Fixed an issue with the perk granting more agility than intended
  • Warlock
    • Brimstone: Perk can now activate if player is airborn.
Weapons
  • General
    • Fixed some issues related to quick weapon swapping
  • Auto Rifles
    • Base Damage decreased by 2%
    • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
    • Stability decreased by 4% – 17% (driven by stat value)
  • Hand Cannons
    • In-air accuracy now increased
  • Scout Rifles
    • Base damage increased by 6%
    • Damage vs. alien combatants increased by 6% – 25% (based on tier)
    • Improved target acquisition, plus additional recoil tuning.
  • Shotguns
    • Decreased base damage at maximum range (falloff) by 20%
    • Shot Package Perk now has a slightly wider cone of fire
    • The Rangefinder and Shot Package perks are now mutually exclusive
  • Exotic Weapons
    • Vex Mythoclast
      • Base Damage decreased by 34%
      • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
    • Pocket Infinity
      • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
  • Perks
    • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
    • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
  • Strikes
    • Engram rewards from strikes now appear in the post-game Activity Summary
  • Raid – Vault of Glass
    • Templar Encounter
      • Kill volume added to sniper platforms to prevent players from sitting on top of them
      • Relic is now removed and respawned if the holder leaves the playable area
Destinations
  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

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