the flame in the flood

Just a few days ago The Molasses Flood launched a Kickstarter campaign for their new game The Flame In The Flood, a game based out in the wilderness where there is a simple goal; survive.

The game takes place in a post-societal America on the backwaters. You are a woman named Scout who’s fighting for survival and in order to do that, you need to scrounge for supplies, look for shelter and evade the wolves that loom in the shadows waiting to strike when you falter. You travel with your faithful companion, a hound named Aesop. Yep, there’s a dog and you’re in a survival game. You know we’re all screwed and it’s gonna be a gutwrencher. So it’s down to Scout and Aesop to jump on their raft and try and make it down the river, to where ‘salvation’ lies.

From the words of the Kickstarter profile, “A company of AAA refugees, with veterans of places like Irrational, Harmonix, and Bungie. We’ve contributed to massive critical and commercial successes like the BioShock Series, Rock Band, Guitar Hero, and the Halo series.” So who are these people form these very familiar developers? They’re only a small team of six and all have worked on games we know and love. Scott Sinclair who was Art Director for BioShock and BioShock Infinite, Forrest Dowling who was the Lead Level Designer on BioShock Infinite and Designer on Homefront, Bryn Bennet who was the Tech Director for Freedom Force 2, Chad LaClair who worked as a Senior Level Designer on BioShock Infinite, Damien Isla who has worked as AI Lead on Halo 2 and 3 as well as Senior AI Engineer on BioShock Infinite. Last but certainly not least, we have Gwen Frey, who has worked on titles such as Senior Technical Animator on BioShock Infinite and Marvel Heroes. That’s a pretty strong looking team if you ask me!

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Aesop and Scout concept art

However this game is no Rapture or Columbia. The style of the game from what we see in the game play trailer looks stunning, a stylised and dark 3D world with striking environments and a variety of different places that we’ll be able to explore from the marshes to the lands beyond. You’ll be using your raft as your main source of transport, stopping off along the way down the river to collect supplies and dodge any nasties that might want to chew on your bones. However, don’t expect your makeshift raft to be a safe haven either, as down the line you’ll need to traverse rapids and make sure that you don’t fall in and potentially die from the fever the cold will bring.

Speaking of dying, this game has permadeath. You’ll respawn if you die, but back at the beginning. Your only hope is that Aesop is carrying some vital gear from your last attempt, as he’ll still have it when you come back. You can imagine this is going to be a hair tearing moment when you know you must be near the end and then by some unfortunate event you bite the dust and have to start all over again. So make sure you know your stuff when it comes to how to survive in an unforgiving landscape, else it’ll make you suffer for it.

The Kickstarter has only been going since October 7th, but already out of the $150,000 they’re trying to raise they have already gotten over 1,500 backers and over $50,000 with still 29 days of the campaign to go. One of the great things about this campaign? Even those who are a bit stretched for cash can still donate, with a $1 minimum pledge. The Pledge Rewards, as with all campaigns like this, are also looking pretty good. From the lowest costing $15 pledge earning you an Early Bird digital copy of the game and exclusive backgrounds from the game – which are now all gone! To the most expensive at $1,000 or more where you get everything listed in the rewards plus you get the opportunity to help design a character who will feature as an NPC in the game, which will earn you a Patron Designer credit. Now that’s damn cool if you ask me.

The campaign ends November 7th. Best of luck to The Molasses Flood! It looks like what you’ve created already looks spectacular.

the flame in the flood

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