Project Cars developer Slightly Mad Studios has revealed to Eurogamer ambitious plans to get their spectacular racing game hitting the coveted ‘next-generation’ resolution of 1080p and 60fps on both Sony’s PlayStation 4 and Microsoft’s Xbox One.
Speaking to Eurogamer at EGX last weekend Andry Tudor of Slightly Mad Studios said, “On Xbox One it’s not quite 1080p at the moment, but it’s not representative of the final quality. We’re still aiming to get there.
“Towards the end of the game you’re always optimising, and during development it’s a rollercoaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60fps, and it’s awesome.”
In terms of the importance of framerate Tudor added that, for games like Project Cars, 60 frames per second is “hugely important.”
“What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”
For those still clinging onto their WiiU GamePad unfortunately Project Cars won’t quite run as well as the PlayStaton 4 and Xbox One versions but added that the game boosts weather, time of day, and a large number of cars on screen.
Project Cars is out November 21 for PC, PS4 and Xbox One. A Wii U version is set for release in 2015.