This past weekend Ubisoft revealed that an upcoming patch was set to launch this week to further fix stability issues with Assassin’s Creed Unity, this was then followed by an announcement to say that the patch was delayed in order to further fix the game, then the patch was launched, but for some the patch, which was set to weigh in around 6GB, became a whopping 40GBs because it ultimately tried to download the entire game again.. Oh dear.

The patch for Xbox One was set to take up around 6.7GB of space to fix the games ongoing issues, but for some the patch was a little more daunting than that.. it decided to download the entire game again, which weighs in at 40GB. Ubisoft has since confirmed that the patch may cause problems on the Xbox One and unintentionally require a 40GB download. “This is obviously not the expected behaviour, and we apologize that many of you will have to wait longer than expected to complete this download,” Ubisoft wrote.

They added that though the update takes around 40GB of space, no additional problems should arise because of this. Ubisoft has also noted that while it’s working with Microsoft to resolve the problem, they can’t nail down a date for a permanent fix.

“Currently there is one known workaround,” the company added. “Owners of the disc version of the game can uninstall the game and reinstall it. On starting the game, the patch process will start with the correct download size.”

So what you’re saying is that there IS a workaround? It just requires users to uninstall their game. Lovely.

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Gene Nevermore Ahlstrom Recent comment authors
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Gene Nevermore Ahlstrom
Gene Nevermore Ahlstrom

That’s what happens when you decide to support Microsoft first. Should of stuck on Sony’s side. No other AC game suffered as badly when you were building to Sony specs, and exclusives to them. Lol