It’s well known that in the PC gaming world there’s a pretty deep modding community who like to take games and either improve them by way of modding the game code, or add crazy things into the game like turning NPC’s into chickens. Techland’s Dying Light is no different with people already tinkering with the game’s codes, but in the latest patch that was all put to an end. Fortunately, Techland are aware of the situation and hope to reverse it soon.
This week saw the release of the 1.2.1 patch for Dying Light, the patch notes for update 1.2.1 state that the fix was added to “block cheating by changing the game’s data files,” which as a result has made the games mods unavailable. Fortunately Techland have reached out to Eurogamer about the side-effect of the patch saying:
“With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game,” Techland said in a statement.
“Creating obstacles for modders has never been our intention. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.
“At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light.”
That’s all well and good, but what it doesn’t explain is why certain mods, which have been shared via sites like MediaFire and TinyUpload, have now been removed due to anti-piracy claims from the Electronic Software Association, and the Digital Millennium Copyright Act. We’re unsure whether Techland themselves are behind the claims, or whether it’s Warner Bros. or a combination of the two.
Hopefully once Techland have patched the patch, players will be able to continue to mod the game once more.