Lara Croft – Rise of the Tomb Raider

Let’s be honest, we’re all still a little confused about Crystal Dynamic’s decision to make Rise of the Tomb Raider and Xbox exclusive and despite many people explaining it in various different ways, we’re all none the wiser, hopefully though, Game Informer’s interview with Darrell Gallagher will shed some light on the situation.

It seems the deal to make Rise of the Tomb Raider an Xbox exclusive comes as part of a partnership which began as early as 2008 when Crystal Dynamics brought Tomb Raider Underworld to the Xbox 360 with some exclusive DLC. From here the two have been best buddies with Xbox 360 players receiving Lara Croft and the Guardian of Light in 2013 before everyone else, and now this publishing deal.

But it’s not all in an attempt to favour one console over another, at least not for Crystal Dynamics, in fact they’re actually receiving the help they need from Microsoft to “achieve what we want with Rise of the Tomb Raider; to deliver the best game that we can,” Gallagher said.

This is achieved thanks to Crystal Dynamics ability to tap into Microsoft’s hardware-specific expertise to help with the development of the game. The Microsoft team has shown initiative to help Crystal Dynamics with the project with Gallagher revealing that Microsoft is always there to help.

“It’s been a great partnership so far,” he said.

Obviously the question arose quizzing Gallagher on the possibility of a release elsewhere, to which he replied “We’re focusing on Xbox One and Xbox 360 here at Crystal, and that’s what we’re focused on right now,” he said. “And anything beyond? We’ll come back to at a later date.”

On a final note Gallagher also revealed that the 2013 Tomb Raider Reboot has now sold 7.5 million copies.

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