Ubisoft has this week revealed the financial results of the third quarter of their 2014/2015 fiscal year, a quarter than surpassed the company’s expectations thanks to “very good” sales of Assassin’s Creed, Far Cry 4, and The Crew, even though as a whole, the Assassin’s Creed franchise didn’t improve year-on-year.
In total, sales for the quarter ending December 31, 2014 came in at €809.7 million ($923.7 million), a 55.8 increase year-on year, and a 10.9 per cent increase above Ubisoft’s own expectations of €730 million. Because of this Ubisoft has upped its targets for the full 2014/2015 fiscal year from €1.4 billion to €1.44 billion.
This better-than-expected performance came from “very good” sales of both Assassin’s Creed games, as well as Far Cry 4, and surprisingly The Crew. In terms of sales, Far Cry 4 sold 7 million units, higher than their expectations of 6 million, and The Crew hit Ubisoft’s expectations of 2 million copies.
As for Assassin’s Creed, combined Assassin’s Creed Unity and Assassin’s Creed Rogue shifted 10 million copies; the company didn’t break the numbers down however. Together, their sales actually match that of Assassin’s Creed: Black Flag which shipped 10 million units on its own by the end of 2013, so with that you can see how the Assassin’s Creed franchise is currently doing..
Watch Dogs also did pretty well for itself since it launched in May 2014 with 10 million copies sold. The third quarter also included the release of the Wii U version this past November, which actually makes Watch Dogs the “biggest launch ever of a new IP” in Europe, the Middle East, and Africa, with it being the second-best in the US says Ubisoft.
Elsewhere in the land of Ubisoft, sales of the Just Dance franchise also continue to decline, even though, again, they were better than Ubisoft expected with 4 million sales during the quarter, 2 million less than its predecessor, Just Dance 2014, which sold 6 million units the year before.
“We are now capitalizing on the investments we have made over the past several years to further develop our creative strengths, boost our marketing impact and extend our digital footprint. Our performance is all the more impressive given that it is wholly the result of Ubisoft’s teams,” said Ubisoft CEO Yves Guillemot, noting that The Crew is an exception because developer Ivory Tower is an external studio. “Each of these successful games was developed by our in-house studios and we own our brands, which means that our destiny is in our own hands and we are internalizing the value created for our shareholders.”