Crikey, Star Citizen Could be 100GB in Size.. When it Eventually Launches..

Star Citizen developer revealed that the game’s client could be more than 100GB in size

If you were planning to grab Star Citizen whenever it launches, you may also want to grab a new hard drive while you’re at it because it looks like the game is set to take up a massive chunk of storage space and that’s not including any of the game’s planned updates which are also going to be massive, apparently.

A developer at Robert Space Industries took to the game’s forums to clear up any misconceptions about the games file size, with many users believing the game wouldn’t exceed 30 to 40 GB, when the game eventually is available to download, which according to the developers won’t be until 2016.

“As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.”

As for updates, well it seems the team will be constantly optimising the game and the updates themselves won’t be little either.

“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.”

So not only will you need a blisteringly fast connection to download the game in less than a couple of days, you’ll also need a hefty hard drive to cope with the game’s massive file-size. Speaking of Internet, if you do have crappy Internet there may be a solution, but you’ll still be required to download some sort of patch..

“Hey Isogen, the USB drive can still happen, it would just contain a subset of the game. Like a starter package,” he revealed to one user. “We are not a normal PC game with a “finished” data set that is Gold Master’ed and put on a DVD or Blu-Ray. So anything that is a download from physical media will likely only be a partial package that will need updating from the launcher.”

So with games rapidly expanding offering almost endless worlds to explore, is this a brief insight of things to come? Could games in the next few years exceed 100GB in size? I hope not, my 19Mb/s line wouldn’t be able to handle it!

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