SHARE
Call of Duty: Advanced Warfare Exo-Zombies, Infected Review

A trip back to Burger Town isn’t what it’s cracked up to be.. It’s Call of Duty zombies, turned up to eleven

In the latest map pack for Call of Duty Advanced Warfare comes the second chapter in the game’s Zombies experience. This particular chapter is titled Infected, and as you can imagine, you’re going to be swarmed by those blasted infected Zombies. With their relatively low heath you’re likely thinking that this particular entry into the four-part series is going to be a doddle, right? Well you’re wrong, this is probably the most difficult Zombies mode in all of Call of Duty history.

As someone who has played pretty much every Zombie’s map from World at War to Advanced Warfare, my overall opinion of this particular level doesn’t come lightly, but after getting no further than level 13 playing the game a good hundred or so times, I’ve come to the conclusion that this map is just bonkers and it throws absolutely everything at you, from every angle.

You first begin in an empty warehouse filled with crates and shelves which can all be climbed upon. You’d immediately think that this mish-mash of busy walkways and high vantage points will be a salvation later on in the game, but quickly you’ll see that almost instantly you’re left up shit creek without a paddle.

Call of Duty: Advanced Warfare Exo-Zombies, Infected Review

One of the things I’ve taken away from Sledgehammer’s zombies mode is that they no longer want you to rest. Gone are the days that you can barricade windows and doors, instead you’re left wishing you had eyes in the back of your head and while it’s a nice change to the usual pace of Zombies, it can take a fairly nasty turn pretty quickly. In this particular chapter our fabled celebrity heroes return, but why are they here? We’ve never managed to get as far as to “complete” the first chapter, so if you’re unfamiliar with the story so far, you’re going to need to look for game trailers. It seems the quartet were overwhelmed by Zombies but were saved by Atlas, only to be dropped back into the mess they were once in. Seems a little odd, but hey, I’m not complaining.

This time however, there’s salvation in the form of Alpha One, a rescue mission is under-way and your next on the list, provided you can survive long enough. So, with the feeling of an end coming to all of this, you’re keen to get geared up to the nines and lay down a pounding so you can finally escape the hell hole, but of course it isn’t that easy.

While zombies are still coming at you from all angles, the layout of the new area is something to be seen. No longer are their large open corridors and rooms that you can bounce around, instead it mostly takes place in a sewers with only a few open areas for you to really get away. If that seems bad enough, trust me that’s only the half of it. Remember the title of the mode? Infected? Yeah, that really has nothing to do with those bastard infected Zombies which force you to head to a decontamination unit. Those open areas I discussed become contaminated with noxious gas which if you so much as touch, you’re infected and must get to the decontamination unit. Sounds pretty simple though, right?

No, it really isn’t as the decontamination unit is slapped right in the centre of the sewer system with a low roof, supporting columns, and narrow doorways. If someone asked me what my worst nightmare was, this would be it. Now, if that all sounds like the worst possible situation and that it couldn’t get worse, trust me, it does.

Call of Duty: Advanced Warfare Exo-Zombies, Infected Review

Just six or seven levels in (I’m not 100% on this as I’m too busy trying to stay alive) a massive beast of a zombie comes out and takes his wrath out on you. And I’m not just talking about a HUGE zombie, this guy comes carrying a riot shield and a massive hammer-type weapon which sends out huge Electro Magnetic Pulses which causes your Exo-suit to reboot. Oh, and he’s also joined by about 50 other zombies too. This adds an entirely new mechanic to the game, which is quite impressive. The last time we were faced with a boss this powerful was in Black Ops’ Call of the Dead map where celebrity heroes were being followed by famed horror director, George A. Ramero – though he was a lot more difficult to kill.

Looking back on everything I’ve mentioned so far it sounds like a truly mental experience, and honestly, that doesn’t sum it up accurately, at all. This chapter of zombies is probably the most mental and most difficult yet. To make matters worse there’s even more involved in this new map which I’m not going to mention so I can leave something as a surprise. That being said, it’s actually really refreshing that Sledgehammer Games are shaking up the formula a little. It’s also interesting to see how quickly shit can go down when you’re not paying attention.

Would I recommend picking up this map pack? Hell yes I would. It’s a difficult chapter in the Exo zombies mode, but it’s just as enjoyable.

This review was written based on the Xbox One version of Call of Duty: Advanced Warfare Ascendance provided by Activision