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Over 24,000 H1Z1 Cheaters have been Banned

A huge wave of bans has hit Daybreak Game Studios survival game H1Z1

According to Daybreak president John Smedley, Daybreak Game Studios, formerly Sony Online Entertainment, have had quite enough with people exploiting their game and has issued a huge wave of bans across thousands of accounts. Though that probably won’t stop players complaining.

One of the problems with Early Access titles, especially those with such massive online interactivity, is that while developers work hard on completing the game, players quickly manage to find bugs, exploits, and more to give them some sort of reign over other players. Using these sort of exploits have always been prevalent in DayZ and have since become more widely used in Daybreak’s H1Z1 and despite numerous complaints Daybreak has yet to do anything serious about it.

That is until now, as Smedley has revealed that over 24,000 accounts have been banned over the course of the few days and they show no signs of stopping any time soon.

In a statement to Gamespot, a Daybreak spokesperson said:

“All of the bans from this weekend that he is referencing are permanent bans and more are on their way. To clarify with Daybreak’s terminology, they use three different terms for actions on accounts; warnings–simply letting players know that they are doing something against Terms of Service and/or Code of Conduct and to stop; suspensions–temporary lock of an account usually 24 hours, three days or seven days; and banishment–permanent closure of an account.”

This is all well and good, but there’s one massive flaw. All it takes is for said banned person to create a new account and re-purchase the game to continue their reign of terror, and while it’s a pretty expensive method of trolling, it’s something that just can’t be stopped.

Unfortunately for Daybreak, they have a catch 22 on their hands. They could spend time making sure players have an enjoyable experience by keeping on top of players who cheat, but this will delay development on the game which if they focussed all efforts on that, players would likely stop playing if cheating and exploits become too unruly.