The Project CARS embargo lifts today, but our full review will have to wait a few days..
As of right now the embargo for reviews on Project CARS has lifted which means we can let you all know our thoughts. Unfortunately we can’t offer our full impressions just yet as the multiplayer portion of the game is yet to be truly populated and right now doesn’t represent the entire game. With that we’ve decided to withhold our full review (which is around 80 per cent written) in favour of a quick impressions of the game overall.
Project CARS hopes to be a game that truly defines racing sims on both PC and consoles, and while I’m more used to casual racers like Need for Speed and Forza Horizon, Project CARS, at least for me, is as real as it gets. The game not only looks pretty stunning, it also offers a wide array of disciplines to appease racers both skilled, and not so. You might think that like with Forza Motorsport and Gran Turismo, you need to be a fan of racing in order to enjoy Project CARS, personally for me, that’s not the case at all.
Project CARS offers a fully customisable experience for players depending on the sort of game they’re looking for, whether you want a realistic 15-lap race to truly emulate a big race day, or whether you’re wanting a quick three lap race and call it a day. You can do all of that and more in the game, something that as more of a casual player, I absolutely adore. Though it might not offer the same wealth of content as its comparable titles, Project CARS also exceeds in a different way.
The game is truly a great racing experience as the AI opponents are more than just pre-configured cars racing along the same line you’ve been defined (if like me, you need it). Instead you’ll notice that the other vehicles will do their best to avoid contact, even if it means they end up skirting the grass a little too much. It’s this hyper-intelligent AI that makes the game pretty realistic and a joy to play, especially when you’re thrown into a career that throws identical cars into the mix, meaning skill is valued over car performance.
Though we’re yet to fully try out the game’s multiplayer modes and we’d rather give the game a little longer to have it’s various bumps smoothed out, what we can say is that Project CARS is a truly definitive single player racer. There are so many options that’ll keep you occupied for days, and the wealth of cars and tracks available from the off means that you’ll forever be discovering new things as you play the game, rather than a pre-defined set of unlockable cars and race days.
The career, while it can become a little tedious at times, offers more variety than the Pick ‘n’ Mix station at your local Tesco. You are essentially in control of how you play the game, which is something I’m sure Ubisoft would have loved to have done with The Crew. Project CARS isn’t a scripted nightmare of pre-defined races and cars which are unlocked as you progress. Everything which is offered in the game is available to you as soon as you load up the game for the first time.
Overall though, in few words, Project CARS is a pretty fantastic game, it’s so far scoring quite highly here at n3, we’re just hoping that as soon as players begin to populate the servers, we don’t end up with a DriveClub situation. From what we’ve seen so far though, we’d definitely recommend the game for the career and solo play alone.
As for when our review will be live; the game launches on Friday, though it’s likely some people will have their hands on the game by then so we’ll be keeping an eye on the game for the next few days. Chances are however, our full review will be completed by the weekend, Monday at the latest.