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Ubisoft has Learned from the Watch Dogs Downgrade Debacle

Let’s be honest, Ubisoft has had a pretty rough time as of late, Assassin’s Creed: Unity wasn’t too short of a disaster, and before that everyone hated them for how Watch Dogs turned out. Fortunately for us, Ubisoft has learned from that mistake and has vowed to always show games as they’d run on their target machines.

When Ubisoft unveiled Watch Dogs at E3 2012, it featured gameplay which looked incredible and caused many to be excited for their third person “hacktion” game. Unfortunately when the game released, the game was far from beautiful with many being disappointed with Ubisoft.

In an interview with The Guardian, CEO Yves Guillemot admitted that they’ve learned from their mistakes and will now show footage that’s playable on their target machines.

“With E3 2015 we said, OK, let’s make sure the games are playable, that they’re running on the target machines,” Guillemot said. “When we show something, we ask the team, make sure it’s playable, make sure gamers can immediately see exactly what it is. That’s what we learned from the Watch Dogs experience – if it can’t be played on the target machine, it can be a risk.”

When asked about the final version of Watch Dogs being the way that it was and now the way that it was shown at E3 in 2012 Guillemot said:

“It’s a real challenge to create those types of games. When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology. It’s just so complex – seamless multiplayer, connectivity with mobile and tablets, so many things – it was maybe a bit too much for a first iteration.”

This year Ubisoft showed off a handful of games during their press conference including some brand new IP such as For Honor, a brand new first person melee title, which was playable at the event so players could see the game in action in the flesh, rather than on the big screen at the conference.