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Square Enix Knew Rise of the Tomb Raider Exclusivety Would Disappoint Fans

Now we’ve finally got to the bottom of the Rise of the Tomb Raider’s confusing exclusivety, Square Enix has discussed the reason behind opting to slap Rise of the Tomb Raider on Xbox first rather than PlayStation or PC, and though they knew it’d disappoint fans, they think they’ve made the right decision.

Rise of the Tomb Raider launches in November this year for Xbox consoles, then, in 2016 it’ll launch for PC, and finally by the end of 2016, PlayStation players will be able to dive into the snowy world of Rise of the Tomb Raider. But this exclusivity hasn’t come without backlash from fans, and according to an interview with Square Enix, they knew it’d disappoint some people.

Square Enix CEO of the Americas and Europe Phil Rogers said:

I hope fans know that it wasn’t an easy decision. I think any sort of partnership at this level is a decision that took a longtime for us to get to. The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans.

As for the reason behind choosing Microsoft over Sony, for example, Rogers added:

It becomes the most important thing. We’re about growing our IP, this is a long-term decision. We’re going to take Tomb Raider up to the next level. With Microsoft’s belief, passion and sort of muscle to help us deliver, we really think this is going to be an awesome game that people will enjoy for years and years to come.

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