Just in case you missed it, Playtonic managed to secure a whopping £2 million to put Yooka-Laylee, their Banjo-Kazooie spiritual successor into development, which is fantastic news. Better yet, now Team 17 want to get in on the action and want to bring the game to retail.
The Kickstarter for Yooka-Laylee ended in June raising a pretty decent sum to bring the game to Windows, OS X, Linux, PlayStation 4, Wii U and Xbox One in 2016. Now however, it’ll also be coming to retail as Team 17 will be publishing the title as it did with The Escapists.
Team 17 will also help Playtonic, the studio set-up by former Rare veterans, with localisation, certification, QA, marketing, and other businessy things, according to MCV.
It has however come into question that with £2 million under their belts, why does Playtonic need a publisher? In an interview with MCV, Andy Robinson, editorial and communications manager said:
Our Kickstarter backers pledged their money so that my embarrassingly talented colleagues could finally get their hands dirty again and get back to making great games. Nobody wants the artist who made Banjo and Kazooie searching for bugs all day, or the composer behind Donkey Kong Country sat on the phone to PlayStation certification – they want them creating.
Team17’s expertise has impressed us and Yooka-Laylee will significantly benefit in a myriad of ways, not least in expanded localisation, improved QA testing, certification and access to vastly better resources – all the business necessities that indie studios traditionally struggle with.
This isn’t a traditional publisher deal, Team 17 understand what we want to achieve and have created a unique partnership with us. It’s a deal all about giving us the support we need so Yooka-Laylee delivers on all its Kickstarter promises.
Check out the full article over at MCV to see what Team 17 has to day about it all.