broken controller

As a gamer of the Atari and Commodore generation, I find it increasingly difficult to maintain my interest in gaming. Yes, this may be another rant that will be classed as self-entitlement from the subset of new gamers that are used to and accepting of the concept of day one DLC, pre-order content and ‘rewards’ for ploughing cash into online stores, mobile devices and basically, gambling away your money in the hope that the game you purchase might just be worth it all.

First of all, I’m generally okay with DLC, provided that it’s released far enough away from the base game that it doesn’t just look as if it’s been whipped out of the finished product to sell at a later date for extra cash.

Day one DLC in games like Mass Effect 3 and Evolve, despite the quality of the games, are a huge no-no for me personally. It’s so obvious that it’s been clipped and labelled as an opportunity to gouge the customer, who has already paid a fairly decent amount of money for the privilege of playing their game.

It used to be more apparent in the past with cut content, when the downloads were so tiny, you knew it was already on the disc and you were simply unlocking it. Now, with DLC planned so far in advance, sometimes many months ahead of release, is there any excuse for just pulling the content too, other than to make a few extra quid in the process?

My history and struggle with DLC is well documented on n3, but it’s not the only thing that is gradually wearing down both my penchant for the pastime and my wallet leather.

Pre-order content is becoming more and more problematic in the gaming universe too. I would understand if the carrot-on-a-stick offered by publishers had no impact on the content of a game. Maybe a T-shirt, set of badges or a copy of the soundtrack for those who wish to roll the dice before release.

Now, as I stare in disbelief at the news of Rock Band 4 offering pre-order customers ten extra songs that have already been coded before release, I understand that this trend is not going to go away.

For instance, Rock Band 3 on day one, had eighty-three tracks to play when you went home with the box. The fourth in the series will let you strum along to sixty. That is unless you pre-order for the other ten that have been prised away from fans of the plastic guitar in the name of getting some extra sales before release at the expense of the morons that keep supporting this despicable gimmick.

The same goes for Until Dawn’s ‘Special Scene’ that couldn’t just have been left in to those who support Sony. No, it needs to be a reward. Arkham Knight is a serial offender with so much content split into when you bought it and where you bought it, you can’t possibly have a complete game unless you later shell out for it all in the name of (you guessed it) paid DLC.

The penultimate nail in the coffin is the introduction of mobile tie-ins that allow content to be shared between full releases on consoles and PC. This may be a great idea, as most of the world has been brainwashed into buying a new phone or tablet every three months. Some of us however, have sanity enough to just want a device that you can phone or text someone with for a relatively worthwhile price.

I don’t own anything that can play current apps like the mobile version of Mortal Kombat X, which gives you the chance to grab a few extra Kostumes that I can’t obtain by playing the full game I paid the full price for! Pretty fucking annoying, yes?

No? Oh, that’s because you have an iPhone 25 Sex Magnet or Galaxy 36DD. I don’t want to waste my money personally on one of these gadgets that inspire people to take photographs of themselves daily, send pictures of their testicles to old ladies on trains and record assaults with the video function instead of actually stepping in and stopping them.

I want everything that I paid for that has been developed up until the day that publishers deem a game ready, on the fucking disc. Not if I pre-order, not if I pay for it afterwards and not if I have to pay £200 for a damn phone just to unlock everything on a game that costs £50 in the first place.

Along with buggy games that need ten patches before they’re playable, not being able to read a review of a title from a mostly reputable developer until release day and all the things mentioned previously, it’s pretty much a dying hobby for me, as quality and a complete product were important to both publishers and customers only two generations ago. Now, its unfinished games with glitches and the need to sell you an entire product in small parts and people still keep handing over the cash with blinkered eyes.

Look at Konami. They basically exiled Hideo Kojima for asking for more time and money for MGSV, certainly an expensive project but a finished and complete game is better than the dishonor of your company failing due to issues with a dodgy release. Also, 80 million, possibly more to make the game. A lot of money, you will all agree, but if you try to calculate ballpark figures of potential sales from one of the best-selling series in gaming history… Just think. If all customers of the 35 million consoles sold in this generation, bought a copy of The Phantom Pain at an average of £45, Konami would have takings of over one and a half billion pounds.

That doesn’t even include PC sales and last generation consoles. So what in the fuck is wrong with Konami wanting quick releases and a fast buck over a quality product that will increase their reputation and sales in future? Another reason to hate the business, especially since they canned Silent Hills and we’ll maybe never see another Castlevania, just so they can make sodding mobile games.

I think I’ve went on enough about this over the years, but it needs repeating. Stop pre-ordering and buying day one DLC and we’ll maybe see a change back to the trend where everyone got the final product for a final price, DLC is finally back to full-sized expansion packs (see The Witcher III) and the quality of games on release day would correspond to the much-needed good reviews from journalists who have played the full product at least a couple of weeks before, found that there are no huge problems because people wait until they see how much hard work went into the games before they ante-up the money for them.

Or, just continue on as you all were. People don’t seem to notice large-scale cons going on right in front of their eyes these days…

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JerkDaNERD7
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JerkDaNERD7

Bye!

JerkDaNERD7
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JerkDaNERD7

Bye!

JerkDaNERD7
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JerkDaNERD7

Bye!

Drithe
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Drithe

Can I have your stuff when you quit?

Paul Graham
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Paul Graham

For a price, yes.

Guest
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Guest

I don’t blame you, this stuff is getting out of hand.

OrSignUpWithDisqus
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OrSignUpWithDisqus

You´re playing since 1985 and your main issue is about today´s gaming are , something you can support or not. How about we compare the shit we play to what we used to play?

Yay more Resident Evil 4, 5, 6, 7, 8, Ass.Creed 1, 2, 3, 4, 5, 6, 7, 8, Fifa 93,94,95,96,97,98,99,00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17+, NHL 93,94,95,96,97,98,99,00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17+, NFL 93,94,95,96,97,98,99,00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17+ … yay the days of good ol´ jrpgs are gone, the days of innovative games are gone.

It´s an industry destined to fail/crash.

Sobekflakmonkey
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Sobekflakmonkey

to be fair, RE hasn’t really been RE since 4 or really even since RE:Outbreak 1 and 2, they completely changed to be exactly like every other “hit” game.

Shulk
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Shulk

Or the same can be said about Call of Duty which was last good at Modern Warfare 1. now its like Yay more COD MW2,WAW, Blops, MW3, Blops 2, Ghosts, AW, and now Blops 3. OR Madden 91,92,93,94,95,96,97,98,99,00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16 Despite the tremendous sequelitis of the Videogames industry this guy in some cases makes good points but forgets about Indie game developers that are pushing the envelope in ways the AAA devs aren’t doing so much.PLus if you guys are gonna bitch are the yearly releases then start playing other games like Rpg’s. Have you guys played Xenoblade Chronicles. Read this and… Read more »

Paul Graham
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Paul Graham

Oh I agree but I’ve covered that elsewhere. We need more games that make us think and use our brains rather than just grinding through. Totally in agreement there and another reason gaming is dying for me.

DarthDiggler
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DarthDiggler

@disqus_v3fmwy9Fl5:disqus

We need more games that make us think and use our brains rather than just grinding through.

Many indie games have adopted game play mechanisms that require more cerebral moxie than reflexes.

Sobekflakmonkey
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Sobekflakmonkey

Man, you nailed it, it’s weighing on me too, it’s ruining games for me and the thing that sucks is how many studios are doing it, I usually choose not to support studios that do that stuff, but with the rising amount of studios who are doing it, I actually wont be able to play games anymore just purely out of me not wanting to support those studios.

DarthDiggler
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DarthDiggler

@sobekflakmonkey:disqus

Check out my response to the author, it may shine some light on the situation a bit more.

max
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max

you guys.. you act like you cant play any games at all, but this isnt a problem if you own a Wii U. seriously, it is the only console i own this generation for a reason. you dont have to deal with ANY of this nonsense. seriously guys, if this shit bothers you, sell your shit and get a Wii U instead. trust me, you will NOT regret it.

Shulk
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Shulk

I know what you mean. Heck i bought a Wii U for the New Super Smash Bros., Xenoblade Chronicles X, Starfox, and more. Heck i also got it so i could play Xenoblade Chronicles Wii version.

CraZed77
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CraZed77

RB4 is a very poor example in your rail against the current trend of DLC in video games. RB4s smaller track listing isn’t a matter of ripping it off the disc but more likely due to Harmonix having lost big publishing money and it being much harder to get licensing these days. And RB4 has two more tracks than the original did. Plus, those tracks will be available for download so it’s not like they are locked behind a preorder. Not to mention that RB4 will be backwards compatible with most of the core instruments. HMX completely bucks the trend… Read more »

DarthDiggler
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DarthDiggler

@Paul Graham With all due respect I wish to provide you with some counter points to consider. I am a gaming vet too from the exact same era as you. You are making quite a few assumptions in reference to what publishers and developers intend to be on disc and what they intend to be optional content. Before DLC there was plenty of content that would hit the cutting room floor, without making cuts you weren’t making a good game it is as simple as that. Publishers have been competing with themselves for sometime now in the retail arena via… Read more »

DarthDiggler
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DarthDiggler

@Paul Graham (Reposted my images didn’t show up). With all due respect I wish to provide you with some counter points to consider. I am a gaming vet too from the exact same era as you. You are making quite a few assumptions in reference to what publishers and developers intend to be on disc and what they intend to be optional content. Before DLC there was plenty of content that would hit the cutting room floor, without making cuts you weren’t making a good game it is as simple as that. Publishers have been competing with themselves for sometime… Read more »

DarthDiggler
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DarthDiggler

@Paul Graham

These are 2013 numbers.

Paul Graham
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Paul Graham

See, I still disagree there. The profits that publishers make are, I feel, more than adequate. My other point is that if games were not buggy, cut into pieces and met quality standards on release, then maybe their reputation would inspire people to feel that their money has been well spent. I find that a team doesn’t deserve the money if they haven’t finished that work completely. Would you accept a Blu-Ray movie where the main character stuttered around the screen talking jibberish and froze at a certain point (bugs)? Would you keep buying a car from a company that… Read more »

DarthDiggler
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DarthDiggler

@disqus_v3fmwy9Fl5:disqus See, I still disagree there. The profits that publishers make are, I feel, more than adequate. What exactly makes you come to this conclusion? Do you look at this as an investor or just as a consumer? Remember in a free marketplace the investor has to be satisfied just as much as the consumer or the investor may take his dollars elsewhere. Without investment you don’t get these big AAA games that really drive the industry forward (not just in sales but in tech too). My other point is that if games were not buggy, cut into pieces and… Read more »

Paul Graham
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Paul Graham

It was probably more expensive to make consoles back in the eighties and early nineties to be honest, inflation or no, console manufacturers now resort to using cheap parts and relying on replacement sales to make more money too.

At least three quarters of that list of consoles probably still work many years on, while everything from the original Xbox onward don’t have a long lifespan.

DarthDiggler
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DarthDiggler

@disqus_v3fmwy9Fl5:disqus It was probably more expensive to make consoles back in the eighties and early nineties to be honest, inflation or no, console manufacturers now resort to using cheap parts and relying on replacement sales to make more money too. I am not sure you grasp the concept of inflation. There is a reason why your grand parents paid a nickle for a loaf of bread and you do not. Atari 2600’a MSRP was $199.99 and they made a profit at that price, Atari had no licensing model like the NES (pretty much every other home console after it did… Read more »

Paul Graham
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Paul Graham

Actually, I’m pretty good with cleaning my consoles/PC and I have still had to buy or repair three PS3’s not long after the warranty has expired on each. I’ve also had three Xbox 360s in the household and all of them have been dead within a two year time frame. All being taken care of adequately. My PC has been the only machine that hasn’t had any problems in a four year span and that’s mainly because the parts are built to a higher level of quality due to their pricing. I know many other gamers who are fine at… Read more »

Mrfox Babbit
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Mrfox Babbit

I also started with Atari PONG etc. How about this…. dont buy the game. Do you REALLY have to play it? DO YOU REALLY NEED TO PLAY THIS STUPID FUCKING 1/2 GAME that you paid full price for? To say “yes” is utterly pathetic. Why not wait until well after release to see what a bloody gong show it is ? People who shell out for preorders or buy day one, completely deserve to get screwed because history has proven time and time again it’s a huge risk. If its a bullshit 1/2 game or a glitchy fucking mess, I… Read more »

DarthDiggler
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DarthDiggler

@Mrfox Babbit:disqus

Please take a peek at my reply to the author. May shine a little light on the economics at play when speaking about the cost of gaming, which IMHO is supremely relevant.

Mrfox Babbit
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Mrfox Babbit

Im not bitching about the economics behind these corporate decisions; Im more annoyed at the droves of morons buying into it at every possible turn.

DarthDiggler
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DarthDiggler

@mrfoxbabbit:disqus

Buying into what exactly?

heavenshitman1
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heavenshitman1

I also grew up in the era of commodore 64 etc… And I suffer with gaming today as well, but for different reasons. Gaming has really gotten feeble. I detest games that employ quick save/quick load, and unlimited lives. Single player games are no fun anymore cause no-one plays them, they just die a 1000 times grinding their way to the end. No challenge. Annuaised franchises, constantly the same games re-released with a different story attatched. Lack of innovation and game designs everywhere. So many games i remember from generations ago that captivated my imagination more than almost anything today… Read more »

Paul Graham
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Paul Graham

I’ve covered this before. I miss the days where you had to start again if you died, puzzles actually had you thinking for hours on the solution and the majority of gamers got along with each other.