Home News Gaming News Press Play’s New Game is Project: Knoxville, Here’s a Gameplay Trailer

Press Play’s New Game is Project: Knoxville, Here’s a Gameplay Trailer

They asked, you told. Project: Knoxville is the new game from Press Play.

Press Play, the developer of puzzle platformer Max: The Curse of Brotherhood has released a trailer for their new game today.

Project Knoxville is a multiplayer open world survival game where you are placed into a hunger games style arena alongside 6 other contestants.

Players will need to work together to collect coins in the World. Once a player collects a coin they can exit the arena, any additional ones will allow them to permanently upgrade their character after exiting. However, there are only 7 coins in the map so players can decide whether to play fairly or for their own personal gain.

In Knoxville players can’t communicate through the traditional form of voice chat, instead they will have to use emoticons. For example, players can indicate they trust each other with hearts or warn each other with exclamation marks.

Core features

Dynamic relationships
This is a very unique feature that enables players to make alliances and friends easily while keeping the players immersed in the game world. The approach is to make the game characters intelligent and context-aware while at the same time making the players able to influence them. This is designed to work without voice-chat.

Spectator interaction
As in any good game show, we want the audience to be able to influence the game in as many interesting ways as possible. Ranging from ideas such as sponsoring, betting (with in-game currency of course), and large-scale events.

Dynamic and diverse game show arenas
The game show setting means everything from arenas to game show rules can and will be changed over time to be optimized for the best possible entertainment for both the players and the spectators.

Afterlife mechanic
This feature ensures an interesting game after your contestant dies as well as a deeper consideration of your actions. When people die, they will be able influence the game for the remaining players. An example could be to spawn a wolf next to the person who killed you. In this way, you can get back at those who wronged you and help your friends out.

Intense high-stakes combat
Fighting is intuitive and skill-based. The scenarios are filled with dangerous creatures and fighting is necessary to survive. Weapons are sparse, but can be found scattered around the scenarios. The desperate fight for survival will often result in contestants fighting each other. Fights will be gritty and swift and almost always conclude with the death of either a contestant or a creature.

Upgrade system
Our ambition is to build a rich meta-game around upgrading the contestant characters. Players need to care about their contestants and contestants that are doing well should build up their fame and reputation.

Here is a full session of a prototype match 

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