Okay, so you’re probably wondering how this is news, right? Project SPARK is already free? Well, it’s free-to-play, but in order to make the most of the video game creation engine, you’ll have to purchase DLC packs and other things of monetary value. So the news today is that everything to do with Project SPARK is absolutely free, forever.
From October 5, Project SPARK will be absolutely free, Microsoft has announced, dropping the need for users to purchase assets and all items within the game will also be free. In addition, no further paid content will be released, including episodic adventures such as Conker’s Big Reunion.
For those that have made purchases since July 28, will have their purchases refunded, for those who bought items and assets before that time, will not, unfortunately. Microsoft explains why:
Unfortunately, we can only honor refund for purchases made since July 28, 2015.
If you spent money before that date, know that you helped support something that will continue to live for your enjoyment and that of many new audiences. We appreciate the investments of everyone in our community.
It also looks like future development and support for the game may be slowing down, if not stopping completely as Microsoft feels that it’s at a point where the game can support itself.
Microsoft will pivot from producing DLC and active feature development to encouraging more user generated content and opening the Project Spark experience. With a total of 46 released packs and 2,000+ assets, we feel like we’ve gotten to a good place with our content offers for creators.
This also means that we will no longer create episodic adventures, including future Conker’s Big Reunion episodic content. We’ll leave it up to you to continue his story in whatever ways you want, and we can’t wait to see what you create!
From here any in-game credit will be converted into funds for your Microsoft account balance, and physical copies will also be refunded, with Microsoft detecting the redemption from the product key on the box.
Further changes include more custimisation options when it comes to terrain and prop limits, and an additional 200+ assets have been thrown in.