mighty no 9

After a second delay which pushed Keiji Inafune’s Mighty No. 9 to February 2016, the game, which is said to be a spiritual successor to Mega Man, has been delayed once again.

In an update to Kickstarter backers, Inafune revealed that due to “issues relating to the network modes,” the game will once again be delayed due to the issues being “more critical than expected”.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).

Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologise personally, and on the behalf of the development staff.

As for the new release date, well unfortunately it’s gone back to a release window, with Inafune saying that it’ll “realistically” come out in Spring 2016.

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