Welcome to our Hearthstone card round-up. In this little feature we’ll be looking at the recently revealed Hearthstone cards for the upcoming “Whispers of the Old Gods” expansion and taking a look at their potential impact on the meta.
With the new Standard and Wild formats I will be looking at the possible influence each card will have on each. Wild, incorporating all the cards from the previous expansions and adventures and Standard being limited to only the more recent cards as well as the Basic and Classic sets too. So lets take a look at the upcoming cards:
This card might seem familiar, at least in a few ways. It seems Blizzard wanted a theme this expansion to be to take existing cards and corrupt them in a way to show the Old God’s influence. Obviously this card’s cousin “Doomsayer” shares the same stats by being a 0/7 however the Validated one showcases a higher mana cost of 5 as opposed to 2. However despite all its similarities with Doomsayer they do not have similar purposes.
So how does this card seem to play? Well it feels a bit too much of a risk. So unless you have some way of protecting it (eg giving it stealth) it’s an obvious target to just smack down without much repercussion. A positive to this card though is it seems that this effect will trigger at the start of each of your turns, so if your opponent uses something to lower the attack of your minions this card will go back to 7 on your next turn.
Another card altered by the powers of the Old Gods. This cards cousin “Antique Healbot” is a popular card which is going cycled out when Standard rolls in. As a 5 mana 3/3 the original card has been seen as a great counter to aggressive decks due to healing 8 health. Like the Doomsayers before it this cards similarities are manly just aesthetic.
This card is more comparable to Zombie Chow from the Naxxramus adventure. This card is more suitable for dealing damage to large minions or as lure for your opponent to runs theirs into them. This could be a strong pick in Standard.
This is a strict stat upgrade to the Classic card “Loot Horder” which is a 2 mana 2/1, so this card is doubled in terms of stats. However compared to the other forms of card draw that are available in the game already (including Loot Hoader) this card could be considered underpowered. For example Gnomish Inventor is a 4 mana 2/4 with a battle cry to draw a card, it is a more reliable card for drawing and has a better a stat line.
Stand Against Darkness
This card could be been seen as a pseudo-replacement for “Muster for Battle”. As it stands it’s a little bit worse than Muster, so unless they add another card which acts as a buff for Silver Hand Recruits then this card is unlikely to see much play.
Hogger, Doom of Elwynn
This time a corrupted Legendary. This card acts as a slightly differently than its normal version. Where the 6 mana 4/4 spawns 2/2 Gnolls at the end of each of your turns this one does that when he takes damage. With it’s better stat line and the lose of Dr Boom in the 7 mana slot this card could possibly see some play in slower decks.
Giant Sand Worm
This totally original Hunter cards is interesting one. It will work well against decks with lots of small minions. Warloc Zoo decks will certainly not like this card if they run imp related cards. This card stands as an obvious Big Game Hunter target, so unless that card gets a nerf then this card might struggle being relevant.
Eater of Secrets
This card might to be a reaction to the currently strong “Secret Paladin” deck popular in the current meta. This is another card which might be hard to judge until we see the rest of the cards from this set. I may be seen in Wild format if the Secret Paladin decks are still popular in there after the expansion arrives.
C’thun, Twilight Elder and Beckoner of Evil
C’thun and its minion are strange card which we know everyone who logs into the game around the time the expansion arrives will receive. C’thun is obviously geared as win condition after being buffed multiple times throughout the match. Again this card will be something that might not being payable based on the state of Big Game Hunter after the balance patch that will be coming before the expansion releases. However this could be seen as Blizzard’s attempt at making an obvious an easy deck for beginners, with really obvious synergy and simple mechanics, the decks made with these cards might be suitable for those who are only joining the game around the time when the expansion launches. Either way someone getting of a successful C’thun battlecry will be devastating to their opponent!
That all being said there have been a few more releases after these cards, come back next week and see what we have to say about those. As always, it’s hard to know how good these cards will do after the expansion is released, so do take these thoughts with a pinch of salt!