In a recent article over on Kotaku, they spoke with a number of sources about the recent closure of Avalanche Software, the developer behind Disney Infinity, as well as what the future could have held for the game, and it looked pretty awesome.
According to two sources close to the matter, the developers had some big ideas for the future of Disney Infinity including numerous new level packs, including one for the upcoming release of Rogue One: A Star Wars Story. In addition, the developers had plans for more collectible-style figures which stood a whopping 12-inch tall.
Disney Infinity 4.0 was also on the cards, but apparently Disney had plans to remove the “4.0” branding from the game entirely. Finally, to add insult to injury, the developers were planning a Story Mode which would allow players to use any character they owned to take part in the story, rather than being tied to just playing games based in the Star Wars, Marvel, and Disney Universes.
That last idea, at least for me, would have made the game fantastic. Although I enjoyed the set playsets and games which came a part of that, the various other toys which didn’t often come with their own stories, could only really be played in the game’s Toy Box mode, and if you’re not very creative, it can get pretty tiresome pretty quickly.
Adding a Story Mode into the game, which doesn’t require any particular character set, would allow characters like Luke Skywalker and Thor to play in the same world together. Unfortunately, now the game has been cancelled, all of this is just a pipe dream.
The reason for the closure was also discussed, and it looks to be less about the game itself, and more about the game’s manufacturing process. With the original game, Disney didn’t make enough characters which, due it its popularity, left a number of shortages, next time around, they made more characters, which really just backfired as many of the less popular characters were left by the wayside.
“The biggest issue with [Disney Infinity] 2.0,” said one source, “and probably the reason for the closure of the studio and the end of Infinity was that they made too many toys. Infinity 1.0 had a major shortage of toys. They were almost always off the shelf and manufacturing was behind by months. […] The expectation was that the brand would grow and they would sell more units and toys. It’s hard to put in perspective how big of a failure this was since all those additional units were added to the books destroyed any chance for 2.0 to be profitable.”
It’s a real shame that Disney Infinity has come to an end, it was a brilliant game both for the quality of the game itself and the quality of the figures.
If you’re up for a read, head on over to the Kotaku post to get a more in-depth insight on the game’s closure.