Earlier this week we wrote about a blog post by TinyBuild’s co-founder Alex Nichiporchik, where he explained how a number of keys were fraudulently purchased from their own short-lived store, only to be re-sold on key reseller website G2A, without a penny going back to the developer.
Since that post, G2A has released a number of statements to various publications claiming that the website tried to work on numerous occasions with TinyBuild only to be shunned away. These press releases have since been called “aggressive” by Nichiporchik as he feels they attempt to discredit TinyBuild as a company.
Following publication of the blog post, G2A has spoken out by saying that there’s more to the story that TinyBuild isn’t letting on adding:
“The original source of this case goes back to March 22nd of 2016. The official tinyBuild Twitter account posted a tweet containing unreliable information regarding the piracy rates of their latest title Punch Club. Naturally our representatives reached out, to educate and offer assistance to the developers”
In response, TinyBuild say:
“The tone of the statement is different from the tone in that conversation. Now our Punch Club piracy story is questionable? How can they say our story is unreliable? We never even mentioned G2A there. Obviously they’re pissed off, but why try to discredit us on a completely unrelated subject? They reached out to us because they LIKED that story and wanted to be part of it (stopping piracy).”
G2A also wrote in their press release that:
“We identified more than 200 tinyBuild product auctions on the G2A Marketplace and suspended all of them because they violated G2A.COM Terms and Conditions and security procedures. “
To whitch TinyBuild explain:
“We were never told they removed 200 keys/merchants — we wanted them to do it, they told us they weren’t going to unless we decide to work with them _and_ we had to provide the keys. So did they or did they not? Because they just said we didn’t give them a list of keys, which is true. So how did they remove these keys/merchants? I’m genuinely curious. In other words, they need to have a list of keys to remove merchants. They don’t have that list. How did they remove the merchants?”
This is something G2A actually confirm in the press release, saying:
“The question the gaming industry should be asking is, why did tinyBuild never come back to us with a list of codes that should be taken down from the G2A’s Marketplace?”
Then concluding the release with an ultimatum:
“G2A.COM calls for tinyBuild to provide their list of suspicious keys within three days from the date of this transmission.”
In response to this, TinyBuild said:
“So _now_ they’re willing to help with keys, but instead phrase in the same blackmail way – you have 3 days to send us keys to verify. Previously it was ‘we’re not going to help you unless you sign up working with us’.”
Nichiporchik then explains that the company doesn’t feel comfortable giving a list of codes to G2A that “may or may not be stolen”, because at the end of the day, “I believe they’d just resell those keys and make more money off of it,” explains Nichiporchik.
The now updated blog post goes into detail as to how G2A and other merchants could possibly prevent these things from happening, and allowing publishers themselves to set their own minimum price for distributed products. You can read the full story here.
As someone who’s personally on the fence about sites like G2A, situations like this really do not help win me over. Though I’ve made seldom purchases from these sites, I’m unsure I’d ever go down that route again…