With Xbox unveiling their plans for a new Play Anywhere feature that’ll allow players to purchase an Xbox One copy of the game and get the Windows 10 version for free, and vice-versa, we’re unsure exactly what that means for the PC versions of games. Will they be straight-up ports, or are they going to have some exclusive features?
Well, according to developers The Coalition, Windows 10 versions of games could offer a few more features the Xbox One versions do not. At least, that’s what’s happening with Gears of War 4.
Speaking with Eurogamer’s Digital Foundry, The Coalition technical director Mike Rayner revealed that the PC version of Gears of War 4 has been designed to be highly optimised and customisable. One example is that the PC version will offer a wider variety of video settings – something you usually find in PC-only titles.
“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control,” Rayner said. “Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”
Following Microsoft launching the Universal Windows Platform app environment, v-sync tearing support allows for Gears of War 4 to have an unlocked frame-rate from day one. It’ll also support a number of “sensible” resolutions, including ultra-wide, as well as Texture support for upto 4K on selected groups.
The game will also feature a Benchmark mode, as well as customisable keyboard and mouse mapping that’ll allow players to finally split up cover, run, and roll.
You can read the full interview here, which has a ton of other information about some of the environmental effects, a little on the Xbox One S, and much more.
Gears of War 4 launches in October for PC and Xbox One, with Play Anywhere.