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Rocket League Gets CS:GO-like Crate System, Will Avoid Gambling Wormhole

Here’s an interesting development… Over the weekend, Rocket League players found images pointing to the car football game getting a possible new feature that’d introduce a key and crate system to the game, similar to that found in CS:GO.

Developer Psyonix has since confirmed that it is indeed bringing a Counter-Strike style mechanic to the game, but have made it so that the game won’t fall into the same gambling trap.

“Those assets are, indeed, early pieces of an upcoming system we plan on implementing to fund our eSports prize pools and events,” Psyonix wrote. “We plan on officially announcing it next month at (or near) the RLCS Live Finals since it directly relates to that event and other events like it, but since this image came out before our official word, we wanted to clarify some things for you.”

Much like other DLC in the game, these crates will only offer cosmetic changes, something which has become shrouded in controversy when earlier this month a number of YouTube creators came under fire after it was discovered that they’d been promoting a CS:GO gambling site which they actually owned, without disclosing the fact.

“Crates will contain cosmetic content only. We have a strict ‘Don’t Sell Advantage’ policy for Rocket League, and we’re sticking with that,” the company added. They also revealed that the game won’t have Steam Marketplace integration with crates. The simple fact of the matter is, if you want to unlock crates, you can, if you don’t, you can hide them completely.

“We are definitely aware of the problems related to third-party gambling in other games and we are not interested in taking that approach,” the developer noted. “Players who don’t want to interact with this system can hide it entirely with a single checkbox. Also of note, this won’t affect or impact our current item-drop system in any way.

“We also want to reassure you guys that we are sticking with our approach to keep introducing free new Arenas, Modes, and Items, along with the occasional paid DLC just like we always have.”

 

Interestingly, Rocket League was set to be a free-to-play game offering microtransactions such as this, but Psyonix decided against that due to incredibly negative feedback. I wonder whether implementing such a feature will have an effect on the game, or whether Psyonix will stay true to their word.